Part of the problem about being an economic development
buzzword is that terms often gets blurred together. Creativity and innovation are
two of the terms that have often been used interchangably. The Burns Owens
Partnership, one of the UK's leading culture and creative industries consultancies, feels
it is necessary to make a clear distinction between the
two.
Since the mid 1990s, there has been a flood of new
thinking around the post-industrial economy and the changes being brought by
Information and Communications Technologies. The plethora of slogans and
metaphors to have appeared include The Weightless Economy, the Networked
Economy, the Knowledge Economy, the Digital Economy and, most infamously, the
New Economy. Swept along with this tide has been the Creative Economy, in which
a set of creative industries and other activities based around the origination,
production and distribution of intellectual property are seen as central to
economic growth and prosperity.
In all this excitement, innovation and creativity
have been conflated, and terms with quite distinct meanings are repeatedly used
synonymously. Many working in economic development as well as in creativity and
culture have been happy to surf the wave, enjoying the raised profile and the
kind of funding that has traditionally been associated with the science,
technology and manufacturing sectors.
But should we really treat creativity and innovation
as the same thing? There are clear differences in meaning, but without getting
into a semantic debate, it is important to consider the practical differences.
We need some appreciation of the different ways in which they arise and
manifest, their characteristics and needs, and how they interrelate. In
particular, we need to explore the implications for decision-takers as to how
best they can be approached and supported.
Innovation is associated both with delivering
solutions to defined problems, and the development of new tools and products to
meet a specific, often well researched, market demand. The stock in trade of
such an enterprise is technical products and processes, and this has been the
driving activity of the high-tech clusters and science parks that have sprung up
across the UK over the last decade. Often attached to HE institutions, they
receive substantial public and private sector investment. The established
development model is that of the incubated start-up, spun off by venture capital
investors as a market-ready proposition, and floated on a specialist technology
exchange.
The creative industries on the other hand are
characterised by their much more diffuse and open markets. Rather than
attempting to find solutions to well-defined problems, creative professionals
draw on their talents, personal ideas and surrounding environment to create new
forms of expression and meaning. As a result, clusters focused around creative
production, rather than existing in a rarefied academic bubble, are usually
highly integrated into a cultural and social milieu - think of Soho or
Manchester's Northern Quarter.
The consequence of conflating creativity and
innovation has meant that development strategies, initiatives and investments
have been hampered by a faulty understanding of how creativity arises, and how
it can be nurtured and grown. The standard development tool-kit (incubator,
business park, technology investments, VC fund etc) deployed to encourage
innovation do not simply translate into appropriate policies for the creative
industries.
There is a growing body of best practice, research
findings and ideas around driving creative enterprise, which are starting to
emerge from policy debates over the last few years. For instance, learning
networks in the UK, such as CIN and New Media Knowledge, have pioneered new and
successful ways of supporting creative businesses. BOP has contributed to, and
draws from, this in its work. Recognising that there is no
one-size-fits-approach, we can bring a much-needed level of insight and
knowledge to develop and implement appropriate and effective policies for
creative economies.