The latest James Bond adventure is No. 1 at last week's
British video-games chart. The Economist magazine makes the non-unique argument
that this as an example of how the once-separate worlds of movies and games have
become intertwined as even famous film actors now voice their characters in
games too. Animators, artists and model-makers move freely between the two
worlds; the same companies produce trailers both for games and for films. People
in the booming games business are fond of pointing out that worldwide games
sales, at around $20 billion a year, now exceed movie box-office revenues. The
typical games budget is now $5m-8m. Where tie-in games used to be an
afterthought, they are now integrated into the film-making process from the
start. Activision's game "True Crime", for example, released last November,
raked in $100m in its first month. Only two films released that month earned as
much and both cost far more to make.
aimhi spoke with the man responsible for the Bond video
game hit over lunch several months ago. Scott Bayless, executive producer at the
US$2.5 billion games company Electronic Arts, was introduced to aimhi via one of
our Californian network contacts. One of the subjects of discussion was the
criteria that the Highlands & Islands had to meet in order for the region to
be an attractive destination for an Electronic Arts cluster. In this day of
technology-driven mobility, the remoteness of the Highlands is a non-issue when
it comes to being an important 'spoke' of the games industry. In fact, the sheer
natural beauty is in many ways a big asset when it comes to attracting the
finicky 'quality of life driven' top-drawer programmers and designers who build
the game. The challenge that Scott threw to the Highlands & Islands was
this: 'Show me six world-class programmers who are living in, or willing to move
to the north of Scotland, and we can start serious discussions'.
This is not a state that can happen overnight, but
neither is this only possible in the long run. In the last month, aimhi has been
getting enquiries from some high calibre games developers already here (and some
from the central belt and beyond) about collaboration towards increasing the
intensity of games work up here. With some perseverance and the proper resource
allocation, there is no reason why we won't see a viable and recognisable games
industry up and running in this region within the next couple years. This would
undeniably be a high value added get for the industry, as even a small team of
top class programmers and designers capable of bringing in international work
locally could inject somewhere in the region of £500,000-£1,000,000 into the
local economy.
Despite the convergence between games and films, the
games industry is still different in a number of important respects. For more on
the differences and this article, visit www.economist.com